Creating Procedural Planets in Unity — Part 1
8 min readSep 17, 2017
Several years ago, I started working on the Poly Universe project — an experiment to procedurally generate low-poly planets. That experiment has gradually grown into a full-fledged civilization building game set in a universe of tiny worlds, which look a bit like this:
It’s no fun keeping this to myself, though, so I’m starting this tutorial series to share what I’ve learned with the…