Creating Procedural Planets in Unity — Part 1

Peter Winslow
8 min readSep 17, 2017

Several years ago, I started working on the Poly Universe project — an experiment to procedurally generate low-poly planets. That experiment has gradually grown into a full-fledged civilization building game set in a universe of tiny worlds, which look a bit like this:

It’s no fun keeping this to myself, though, so I’m starting this tutorial series to share what I’ve learned with the…

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